Combat and Careers
General
* Snare effects from the environment, such as those incurred by moving through water or lava, will no longer stack with snares inflicted by player and monster abilities.
* Abilities that fire in an arc toward the target will now follow their respective arc more correctly.
Engineer
* Redeploy: When this ability is used, the Engineer's turret will now properly appear in its new location.
Ironbreaker
* Punishing Knock: This ability will now properly knock players down to the ground.
White Lion
* Pounce: This ability will now deal damage correctly with each hit.
Content
* Two new lairs have been added to the Warhammer world! Players can search in Saphery and Talabecland to locate them.
* Siphoner Tahalys will now behave more like a Bright Wizard.
* Tomb Guards no longer use Bright Wizard spells.
* Additional feedback has been added for players attempting to gain access to Fleshrender's Lair.
* Tainted Oogs no longer sinks under the terrain when engaged in combat.
* Suntear will no longer be hostile toward Order-aligned characters.
* Brugash in Dammaz Skar has regained the use of his special abilities.
* Ahzranok in the Lost Vale dungeon now has an increased chance to drop all unique items that are also dropped by Lurquasss. The chance for unique items to drop from Lurquasss has been reduced.
Items
* We have implemented a temporary inventory overflow system. There are gameplay situations, such as crafting, where a player may have a full inventory and yet still receive more items. In these and similar situations, a temporary overflow window will appear, giving players the opportunity to make room for the excess items in their main inventory. Please note that this is not an expansion of the player inventory. Players will not be able to use the overflow window as a permanent storage alternative, as any items remaining in the inventory overflow will be lost when the player logs out of the game. Players will also not be able to move items into this overflow window.
* Items that have a proc effect, such as high-level armor sets, will now display this information in their tooltips.
* Fixed several graphical and animation issues relating to swords and staves.
* Improved and diversified the appearance of many cloaks throughout the game.
* The cost to repair broken items has been brought in line with the value of items throughout the game.
* Some wristguard items were improperly named as waistgirds. These item names have been corrected.
* The 'Dye All' button has been re-enabled on Dye Merchants throughout the world.
* Gold loot bags, such as those awarded for the completion of Public Quests and Keep captures, will now contain armor set pieces exclusively. These loot bags will no longer contain other loot items, as the other colored loot bags do.
* The Black Mire Tower encounter will now provide adventurers with better rewards for their troubles.
* Lair Bosses throughout the world will once again drop treasure.
* Monsters throughout the world will drop treasure items more often.
* Monsters in high-level Chapters will now consistently drop treasures of an appropriate level.
* New Public Quest rewards and unique rare and very rare world drops have been added to the Bastion Stair, and the drop tables of all monsters have been updated.
* The Gale-Runner's Chaos-Axe had incorrect stats and name for a one-handed axe. It is now named the Gale-Runner's Dreadaxe, and has had its DPS raised slightly and its Strength reduced.
* The Gale-Runner's Crusher had incorrect DPS and speed for a one-handed hammer. Its DPS has been reduced and it has been made faster.
* Due to player feedback, we have taken a look at the HP Regeneration bonus on all armor sets and items. As a result of this review, we have greatly improved the values of HP Regeneration bonuses on items and item sets throughout the game.
Quests & Public Quests
* Several new quests have been added to the Chapter 15 hubs for all races.
* Fun new "chicken run" quests have been added to the Tier 3 Greenskin and High Elf warcamps. These quests send players back to Tier 1 open RvR areas for an update on the progress of the war.
* Two new bounty hunter quests have been added, one each to target enemy players of the Knights of the Blazing Sun and Black Guard careers. Interested players should visit the High Elf Chapter 8 hub or the Chaos Chapter 13 hub, depending on their realm.
* Players who leave a Public Quest area will retain their contribution to that Public Quest for five minutes.
* Tier 1 Dark Elf and Empire Public Quest bosses have been retuned to account for the introduction of the Knight of the Blazing Sun and Black Guard.
* The skeleton of Christopher Kuhn no longer pulses with the interactable glow to those who are not on the appropriate quest.
* Trample Tantrum: The Chapter 19 Greenskin Kill Collector NPC now recognizes all Mudhide boar kills instead of just Mudhide Tuskers.
* Cleansing an Empire: The pyre associated with this quest now pulses with the interactable glow.
* Tunnels and Trinkets: The gore-spattered crate associated with this quest now properly despawns after interaction.
* Thorns: The number of black powder barrels associated with this quest has been reduced.
* Breaking Stone: The cooking fire associated with this quest is now much more noticeable.
* Falling Stars: The quest condition has been changed to "Griffon Forces", which encompasses all previous targets.
* Plans Within Plans: The monster population associated with this quest has been reduced.
* Mark of Grimnir: The monster population associated with this quest has had its rate of respawn reduced.
* Ruinous Powers: The Raven Sorcerers associated with this Public Quest now properly appear to be channeling dark magic.
* Heart of Strength: The waypoint to find Sigmarite Henchmen and Zealots for this quest has been increased to cover all applicable areas.
* Unmasking the Enemy: The waypoint associated with part one of this quest has been reduced to encompass only the tower.
* Faith is Madness: Multiple fixes and improvements have been made to this quest line.
- Increased the density and respawn rate of the monster population associated with parts four and five of this quest.
- Part five of this quest now has an additional waypoint to encompass another group of Manticores.
- The waypoint associated with part seven of this quest has been extended to encompass all instances of food and drink.
- An additional waypoint has been added to part 15 of the quest that covers all fallen Empire NPCs.
- The Shards of Lucidity, Sagacity, Purity, and Clarity associated with part 16 of this quest are now properly placed within a character's quest inventory once obtained.
- Each of the Shards of Lucidity, Sagacity, Purity, and Clarity associated with part 16 of this quest now has a unique icon.
* Bond of Fellowship: This quest's waypoint now covers the correct location.
* Knights Errant: This quest's waypoint now covers the correct location.
* Oathbearer's Way: This quest's waypoint now covers the correct location.
* Broken Core: The journal entry associated with part three of this quest now explains the quest's objective more clearly.
* The Vessel of Azorgaron: This quest is now properly flagged as an epic quest. Additionally, the quest target, Szurinna, no longer a Champion.
* Overwhelming Power: Orthor Firebrand will no longer despawn when a player accepts this quest.
* Wyrmbreaker: Fixed an issue that would sometimes complete the quest condition without giving the player the scroll item.
* Reign of Destruction: The pikes associated with this quest now only accept one skull placement every so often.
* Painstaking: The item "Implement of Anguish" associated with this quest no longer gives an error message when used on the proper target.
* Bait & Switch: The kill requirement for this quest has been reduced from 8 to 4.
* Timeless Wisdom: The kill requirement for this quest has been reduced from 12 to 6.
* Buying Time: The targets associated with part one of this quest now always remain within their appropriate waypoint.
* Show 'Em Who's Boss: A waypoint over the Flightmaster NPC has been added to parts eight and nine of this quest.
* Hungry Work: A waypoint has been added to indicate the location of the food pile.
* Champion of the Lost Forge: This quest has been re-enabled in Dwarf Chapter 19.
* Tome of Ages: The quest item "Tome of Ages" has been relocated to a more solo-friendly location.
* Annihilation: The monster population density and respawn rate associated with part five of this quest has been increased.
* Disenchanting the Stone: It is now possible to continue this quest line if the book was destroyed by killing Lore Master Tadrillian again.
* An Innocent Man: Innkeeper Ossia's name will now be visible at all times so that she is easier to find.
* Spotting Trouble: This capital city quest has been reduced to level 15. Additionally, the waypoint for this quest has been adjusted so that it points to the proper sewer entrance.
* Ogre Bodyguards: Interacting with Georg Rothstein will now properly continue this quest series.
* Tasty Morsels: This quest has been re-enabled and adjusted to be a level 15 quest available in the Capital Cities.
* The Devil Inside: The tooltip information for this Altdorf quest has been updated to remove some erroneous text. Additionally, the journal text for this Altdorf quest has been updated to give a more clear description of where to search for the quest goal.
* The Devil Inside: The Ever Ancient: This Inevitable City quest has been disabled.
* An Innocent Man: Completing this Altdorf quest will no longer cause strings of numbers to appear in the player's chat window.
* Mushroom Hunta: Fixed the quest icon for the mushrooms gathered during this quest in the Inevitable City.
* The Temple of the Damned: Captured Souls are now only attackable during the proper stage of this Public Quest in the Inevitable City.
* Sharpthorn Rock Mine: The final stage monsters for this Public Quest now arrive via gyrocopters.
* The Tower of Neborhest: The objectives associated with this Public Quest now state more clearly which pillar needs to be attacked at the appropriate stage.
* Reichert's Raiders: Broadcast text has been added to the Public Quest when a tent is razed.
* The Defiled Anvil: The Corrupting Stones associated with this Public Quest will now properly despawn once they have been destroyed.
Realm vs. Realm
* All Fortress Lords have been adjusted to ensure that they provide the intended level of challenge. This includes updates to their abilities, damage, and defenses.
* Lycithas the Harridan Seer now has voiceovers enabled for her portion of the Monolith encounter during the invasion of the Inevitable City.
* A number of neutral NPCs were removed from the contested version of the Inevitable City as they did not contribute to the city defense and might have confused the invaders.
* While inside a contested city, the proper instance number will now be displayed on the player's interface.
* Reinforcement Guards for Keeps from captured Battlefield Objectives will now have a title that reflects where they have come from.
* The Order patrols near Festenplatz will now patrol further away to allow room for players to move without potentially drawing the patrol into the Battlefield Objective battle.
* Keep Lords based on pet-using careers will now summon pets in a manner similar to their player counterparts.
* Battlefield Objectives in every tier and pairing have been fortified with newer, more realm-specific palisades and other types of barricades.
* A number of warcamps have been fortified to strengthen their position.
* Siege Oil Pads on High Elf and Dark Elf keeps have been moved slightly so the splash hits better and the oil is attackable properly from below.
* Fixed an issue where Keep and Postern Doors would not respond properly if another player had used that door immediately before.
* In Scenarios, the confirmation pop-up window on zone out will now disappear if you move out of range of the zone point.
* We have instituted additional fail-safes to prevent rare cases where Tier 4 zones would lock down incorrectly.
* Placing the bomb in the Talabec Dam Scenario will now take less time.
* Fixed an issue in the contested version of Altdorf to ensure that fires started by Destruction players can be extinguished by Order players.
* The guards in the Phoenix Gate Scenario have been adjusted slightly to prevent them from improperly being dragged into the Scenario battle proper.
* The patrolling guards for Wilhem's Fist have had their path slightly adjusted to ensure they do not attempt to overrun Siege Pads or other objects in area.
* The patrolling Order guards for Fangbreaker Keep will now path properly around the Keep.
* A number of extraneous objects in the contested version of the Inevitable City were removed to improve framerate during a city invasion.
* A number of Dread Sentries spawned inside of the contested version of Altdorf have been fixed so they are wearing the proper armor for their race.
* A few misplaced Siege Pads in the middle of Talabecland have been removed.
* The Postern Doors on the outer walls of the Fortresses in Reikwald and Butcher's Pass were never meant to be usable. As such, they have been fixed so that the doors will give the proper 'barred' message to players that attempt to use them.
* Additional guards have been called in to reinforce the Greenskin warcamp in Thunder Mountain.
* Leaving and entering the cave area near Badmoon Hole Keep will no longer strip bolster.
* Keeps and Battlefield Objectives will now broadcast a message to all players in the entire Tier when they change realm control. This messaging can be turned off or on from the User Settings.
* Players successfully defending a Keep/Fortress will now receive a considerable renown reward.
* Keep/Fortress Contribution: After lengthy evaluation and feedback from the players we have made several changes to the contribution system in place for the Public Quests associated with Keep/Fortress sieges. These changes will encourage more participation and reward players participating in Keep/Fortress sieges.
- All enemy kills, both Player Character and Non-Player Character, will now contribute towards the Public Quest for taking a Keep/Fortress.
- Other actions that lead to taking a Keep/Fortress will now result in contribution toward the Public Quest for taking a Keep/Fortress.